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Flash CS5 Advanced (Including Basic)
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WHAT IS FLASH CS5 ADVANCED?Flash CS5 is professional creative software that uses a multilingual text engine and realistic kinematics effects for video creation. With it you can create interactive experiences, build web applications and embed videos in websites and blogs. The Text Engine gives you complete control over the text in your project. You get print-quality text that you can use in columns or bidirectionally. You can integrate other Adobe Creative Suite components like Photoshop and so enhance your productivity. The ActionScript Editing lets you increase your development speed and you can use custom class code hinting and code completion. XML-based FLA source files lets you manage and modify your projects by using source control systems and you can more easily collaborate on files. The Code Snippets Panel lets you use prebuilt code right into your project which makes it easier to learn how to use the program. The Object-based Animation Model gives you granular control over motion files. Advanced Native Drawing Tools lets you draw shapes and then transform those shapes into complex patterns and effects and you can animate 2D objects in 3D space with the 3D tools. The Inverse Kinematics feature lets you add realistic effects to your animations with the Bones tool. Video Improvements helps with video embedding and encoding and you can use on-stage video scrubbing and a cue points property inspector. Support for and extensive number of device runtimes lets you deliver content for any screen, any medium, anything. The possibilities are endless. COURSE STRUCTURE SUMMARYIn order to successfully complete Flash CS5 Advanced, all of the following subjects must be completed: The subjects from the Basic Level: Unit 1: Getting started Topic A: Flash overview A-1: Discussing Flash concepts and applications A-2: Viewing Flash files Topic B: The Flash interface B-1: Exploring Flash elements B-2: Changing elements on the Stage Topic C: Getting help C-1: Using Flash Help Unit 2: Basic objects Topic A: New file settings A-1: Setting XMP metadata and Stage properties Topic B: Library items B-1: Importing images Topic C: Using text C-1: Creating an expanding-width text block C-2: Creating a fixed-width text block C-3: Formatting text C-4: Toggling between text block types Topic D: Basic shapes D-1: Drawing objects D-2: Formatting drawing objects D-3: Working with shapes D-4: Combining shapes D-5: Combining drawing objects D-6: Creating Primitive Object shapes Topic E: Freeform drawing and editing E-1: Creating freeform shapes E-2: Moving and reshaping with the Selection tool E-3: Reshaping with the Subselection tool E-4: Exploring marquee and lasso selections Unit 3: Using the Timeline Topic A: Layers A-1: Creating layers A-2: Moving items to other layers A-3: Arranging and grouping layers Topic B: Timeline basics B-1: Adjusting a layer’s duration Unit 4: Formatting objects Topic A: Custom colors and gradients A-1: Creating custom color swatches A-2: Creating and applying gradients Topic B: Soft edges B-1: Applying filters B-2: Softening fill edges Unit 5: Timeline animation and interactive buttons Topic A: Frame-by-frame animation A-1: Creating frame-by-frame animation Topic B: Motion tweening B-1: Creating a classic tween B-2: Animating an alpha value B-3: Creating a motion tween B-4: Editing a motion path B-5: Using the Motion Editor to scale an animation Topic C: Movie clip animation C-1: Creating a looping animation Topic D: Interactive buttons D-1: Creating a button symbol D-2: Adding sound to a button D-3: Adding a movie clip to a button state Unit 6: Publishing your applications Topic A: Accessibility A-1: Creating accessible Flash content A-2: Setting the tab index Topic B: Testing B-1: Testing document download performance Topic C: Publishing C-1: Publishing a SWF file AND Subjects from the Advanced Level: Unit 1: Vector illustration Topic A: Creating vector paths A-1: Creating paths with the Pencil tool A-2: Creating paths with the Pen tool Topic B: Editing vector paths B-1: Adjusting anchor points B-2: Adding and removing anchor points Topic C: Using mask layers C-1: Masking a layer with a vector path Topic D: Using the pattern tools D-1: Using the pattern tools Unit 2: Advanced animation techniques Topic A: Inverse kinematics A-1: Animating shapes by using the Bone tool Topic B: Shape tweens and animated masks B-1: Creating a shape-tween animation B-2: Adding shape hints and a mask Topic C: Filter animation C-1: Animating a filter and other effects Topic D: The Motion Editor D-1: Using the Motion Editor D-2: Reusing an animation as a motion preset Unit 3: ActionScript animation Topic A: Programming principles A-1: Discussing ActionScript 3.0 A-2: Exploring a scripted application A-3: Preparing symbol instances A-4: Reading instance property values A-5: Storing values by using variables Topic B: Event listeners and event handlers B-1: Implementing continuous motion B-2: Controlling speed with a variable B-3: Stopping motion when a condition is met B-4: Making a clip move when clicked Topic C: Modular code C-1: Creating modular code Topic D: Special classes D-1: Creating a Document class D-2: Extending the MovieClip class D-3: Associating a custom class with an object Topic E: The Debugger E-1: Using the Debugger Unit 4: Interactive techniques Topic A: Adding audio A-1: Adding sound with ActionScript Topic B: Scripting a link to a Web page B-1: Adding a hyperlink Topic C: Loading dynamic content C-1: Loading text from an external file Unit 5: Video Topic A: Flash video basics A-1: Discussing video encoding A-2: Converting DV content to FLV Topic B: Video in Flash files B-1: Importing video B-2: Changing FLVPlayback component parameters B-3: Creating code to respond to cue points Unit 6: Managing your Flash project Topic A: Image copyrights A-1: Discussing copyrights Topic B: Project management B-1: Discussing project management Topic C: Application planning C-1: Discussing application planning ASSESSMENT AND AWARDYou have to successfully complete and submit assignments in order to pass this course. Once you have successfully completed the assignments prescribed by College SA, you will be awarded a College SA Certificate of completion in Flash CS5 Advanced. WHY SHOULD I STUDY FLASH CS5 ADVANCED?If you love working on internet advertising or games, or if you want to share your videos with the world, you are bound to find this program very helpful. It will also be a great addition to your web-design or video-editing course. IS FLASH CS5 ADVANCED THE RIGHT COURSE FOR YOU?Do this questionnaire to find out if this is the right qualification for you. Answer Yes or No. 1. Would you like to create animations for advertisements or internet games? 2. Are you already creating animated ads and internet games? 3. Do you need to create animated ads or internet games for your job? 4. Do you think that you would like to create animated ads or games for you dream job? 5. Do you just like games and would love to create your own? 6. Are you and advertiser looking for a new way to get the products out there? 7. Would you like to learn how to use Flash CS5? If you answered YES to more than five of these questions, then a Certificate in Flash CS5 Advanced is the right programme of study for you. We recommend that you register for this course right away! If you did not answer YES to more than five of the questions, perhaps you should consider registering for one of our other career skills courses. OTHER COURSES YOU MAY BE INTERESTED IN:
Call the College on 0800 21 23 22 to find out how you can register for one of these courses. INTERESTED? WANT TO FIND OUT MORE?If you would like to find out more about Flash CS5 Advanced (Including Basic), fill in this short Form and then one of our friendly Student Registrars will respond to your questions and provide you with all the information you need. |
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